Post processing

tilt brush

scanning stuff

textures in unreal from painting

Design - function

Art - emotion, concept, rebellion, pain, laughter, beauty

niagara, spline, skeletal meshes, liminal space, sequence (animate characters in tracks), metahuman (avatars), procedurally generate “corals” (Pivot painter, niagara)

Handtracking - ultraleap (can put onto the headset), oculus quest 2 hand tracking (run it right to the editor and it sees your hands)

https://www.sidefx.com/

fixed camera - more realistic

moving camera - less space/ more unrealistic/ abstract

each controller has a static mesh

project settings → input