Post processing
tilt brush
scanning stuff
textures in unreal from painting
Design - function
Art - emotion, concept, rebellion, pain, laughter, beauty
niagara, spline, skeletal meshes, liminal space, sequence (animate characters in tracks), metahuman (avatars), procedurally generate “corals” (Pivot painter, niagara)
Handtracking - ultraleap (can put onto the headset), oculus quest 2 hand tracking (run it right to the editor and it sees your hands)
fixed camera - more realistic
moving camera - less space/ more unrealistic/ abstract
each controller has a static mesh
project settings → input